"We thought he'd gone kissin' fish, taking the cannons right off the deck and heftin' them ashore. Then, he laid waste to a pack o' Kanen, just like that; a cannon under each arm! Now, the blasted lunatic is a hero!" - Tale of First Mate Greenclaw
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Recommended Builds: Barrage 1 / Sunder
Broadsides provides a lot of firepower for several reasons:
1) Sunder. Not only do they deal a very solid 14 damage on their hits, all other attacks on that champion deal 2 more damage. Since Tortuns play defensively, you always want to one-round enemy units when attacking them. Broadsides are thus great enablers for the rest of your units.
2) Barrage. With barrage, a Broadside deals inordinate amounts of damage. A single broadside on a bararge turn can halve the HP the majority of units that you'll be facing. Against normally unkillable champions, a broadside with Barrage can deal a huge amount of damage and lower the defense enough for the other tortuns to finish him off.
3) Bash. While it looks superfluous, the fact that Broadsides cannot be locked down is a very big deal. It also increases their threat range immensely, because it means that with 6 AP, they can attack any unit between 1 and 8 spaces away. Note: Just because they can melee does not mean that they should. Use Bash to kill the unit, then either turtle or advance your other tortuns to protect your broadsides as they are crucial to your success.
nora cost changed to 65 from 74